Nick Furness
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Nick Furness is a Product Manager for the ArcGIS Maps SDKs for Native Apps, and ArcGIS Maps SDKs for Game Engines, specializing in Swift and iOS. He's spent over 25 years working in the GIS space building projects ranging from small mom-and-pop solutions all the way up to enterprise utility and national government deployments. Nick presents at various Esri Developer Summits, the User Conference, and many other events, almost always talking about something to do with the Native Maps SDKs (although you might find the odd bit of JavaScript thrown in there).

Posts by this author
Pre-release of ArcGIS Maps SDK for Unreal Engine 5 is available!

We're excited to announce the pre-release of the ArcGIS Maps SDK for Unreal Engine 5!

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ArcGIS Runtime in 2022 and beyond

Let's take a look at our plans for the ArcGIS Runtime after the 100.14 release.

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ArcGIS Runtime at DevSummit 2022

Join us at the 2022 Developer Summit to learn all about the benefits of using ArcGIS Runtime SDKs to build native mapping apps.

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What’s new in ArcGIS Runtime 100.13

ArcGIS Runtime 100.13 adds Vector Tiles in 3D, Contingent Values, Dimensions, Floor Aware Scenes, and more!

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Welcome to ArcGIS Runtime 100.12

ArcGIS Runtime 100.12 adds Geotriggers, APIs for working with true curves, floor-awareness, mobile geodatabases, and more!

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Welcome to ArcGIS Runtime 100.11

ArcGIS Runtime 100.11 supports an entirely new labeling API, better support for true curves, and more!

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ArcGIS Runtime at DevSummit 2021

Join us virtually at DevSummit 2021 to discover and discuss the benefits of using the ArcGIS Runtime SDKs to build native mapping apps!

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Welcome to ArcGIS Runtime 100.10

ArcGIS Runtime 100.10 supports online utility network workflows, high accuracy GNSS devices, enhancements to styles and offline tiles, and more!

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Announcing ArcGIS Runtime 100.9

ArcGIS Runtime 100.9 enhances use of features with support for feature tiles, offline feature-linked annotation, OGC API Features and more!

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