I once heard someone say that standard hillshade (one-direction light source) ignores half of the terrain. While this is an exaggeration, it makes a good point. Earth has an atmosphere and light diffuses, bounces, and wraps around a terrain in a manner that a single light direction misses. What’s more, the hues of light behave interestingly in those filtered and ambient instances.
Applying a different hue to each of a handful of hillshade orientations can breathe vibrant life to the texture of a place and reveal more than that of traditional grayscale shade, maybe more than one might suspect. The results can be charming and beautiful, but there are also practical reasons.
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Here is how to make a multidirectional, multi-hue, hillshade in ArcGIS Pro in a couple of minutes, using the beautiful global multi-scale elevation service from Living Atlas.
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It’s a matter of applying a hillshade renderer from the ever-handy raster functions, three times, each with a different illumination angle. Then giving each hillshade a hue, and blending the results with a multiply blend mode. Lastly, a mist layer is added…because mist is just a really great terrain technique.
Here is an illustration of the facets of a terrain that different illumination directions reveal…
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Giving each of these facets its own hue, and blending them into a single hillshade, informs the eye with more information about the texture, and directionality, of a place’s terrain…
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Choosing alternative colors can create a different sense of warmth or seasonality. Choosing colors that are sequential on the color wheel provides the best results.
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If this content looks familiar, it is a follow-up to a previous post. But the advent of blend modes have made the process so much faster and simpler, plus the addition of a how-to video, begged for a re-visit.
Happy shade-throwing! John
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